<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Ghost Town Devlog - itch.io</title><link>https://vanaray.itch.io/ghost-town</link><item><guid>https://vanaray.itch.io/ghost-town/devlog/1131134/post-game-documentation</guid><title>Post-game documentation</title><link>https://vanaray.itch.io/ghost-town/devlog/1131134/post-game-documentation</link><pubDate>Mon, 01 Dec 2025 21:34:20 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Our overall process Throughout this project, we focused on communicating with one another and making sure we all understood where the game lies. To do this, we had online and in-person meetings weekly...</p>]]></description></item><item><guid>https://vanaray.itch.io/ghost-town/devlog/1131074/playtesting</guid><title>Playtesting</title><link>https://vanaray.itch.io/ghost-town/devlog/1131074/playtesting</link><pubDate>Mon, 01 Dec 2025 20:45:58 GMT</pubDate><category>devlog</category><description><![CDATA[<p>On November 25th, we had our first playtesting session. Our game at this point in time just had the barebones (moving, a few bits of dialogue), so as we had people play our game, we also showed them t...</p>]]></description></item><item><guid>https://vanaray.itch.io/ghost-town/devlog/1131051/last-gamedev-sprint-before-game-testing</guid><title>Last gamedev sprint before game testing!</title><link>https://vanaray.itch.io/ghost-town/devlog/1131051/last-gamedev-sprint-before-game-testing</link><pubDate>Mon, 01 Dec 2025 20:23:17 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Up until game testing happened, we finished up the rest of the assets, as well as other misc tasks! Assets - (animations) (Puzzle assets) (title!) UI got submitted as well. In order: main text box, pe...</p>]]></description></item><item><guid>https://vanaray.itch.io/ghost-town/devlog/1131038/ghosttown-scripting</guid><title>Ghosttown scripting</title><link>https://vanaray.itch.io/ghost-town/devlog/1131038/ghosttown-scripting</link><pubDate>Mon, 01 Dec 2025 20:13:18 GMT</pubDate><category>devlog</category><description><![CDATA[<p>See below our finished script! Note that this obviously contains spoilers for the game, and is here for documentation purposes. First animation blocking After intro cutscene: *stumbles upon town and f...</p>]]></description></item><item><guid>https://vanaray.itch.io/ghost-town/devlog/1131032/second-gamedev-sprint</guid><title>Second gamedev sprint</title><link>https://vanaray.itch.io/ghost-town/devlog/1131032/second-gamedev-sprint</link><pubDate>Mon, 01 Dec 2025 20:03:43 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This week, we completed a lot! Assets - (in town environment assets) (In dungeon assets) (animations) ( characters) Script got started as well as finished! (will be fully shown in the next dev post!!)...</p>]]></description></item><item><guid>https://vanaray.itch.io/ghost-town/devlog/1130992/dungeon-1-design-and-details</guid><title>Dungeon 1 design and details</title><link>https://vanaray.itch.io/ghost-town/devlog/1130992/dungeon-1-design-and-details</link><pubDate>Mon, 01 Dec 2025 19:38:54 GMT</pubDate><category>devlog</category><description><![CDATA[<p>In week 2, the dungeon details got finalized and Veronica&#039;s (the first ghost you recruit) story got finished! The story of Veronica Veronica loved fashion since her childhood. Her room was full to the...</p>]]></description></item><item><guid>https://vanaray.itch.io/ghost-town/devlog/1130987/first-gamedev-sprint</guid><title>First Gamedev sprint</title><link>https://vanaray.itch.io/ghost-town/devlog/1130987/first-gamedev-sprint</link><pubDate>Mon, 01 Dec 2025 19:35:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Our first gamedev sprint, we focused on the creation of assets, animations, assigning roles, and some story writing. The level design for the dungeon got finished (more info in another devlog!!): We a...</p>]]></description></item><item><guid>https://vanaray.itch.io/ghost-town/devlog/1130957/week-2-game-changes-after-showcasing-creative-brief</guid><title>Week 2: Game Changes - After showcasing creative brief</title><link>https://vanaray.itch.io/ghost-town/devlog/1130957/week-2-game-changes-after-showcasing-creative-brief</link><pubDate>Mon, 01 Dec 2025 19:14:05 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The team showcased our creative brief this week and got a lot of good feedback. The most common piece of feedback that we had was that the game seemed to complicated for a 4-week project. Here is some...</p>]]></description></item><item><guid>https://vanaray.itch.io/ghost-town/devlog/1130916/week-1-creative-brief</guid><title>Week 1 - Creative Brief</title><link>https://vanaray.itch.io/ghost-town/devlog/1130916/week-1-creative-brief</link><pubDate>Mon, 01 Dec 2025 18:54:15 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Our first week was spent on our creative brief and drafting out ideas! This devlog showcases our original idea...</p>]]></description></item></channel></rss>